Glossary
Shared language for tabletop wargaming craft
Working definitions so your table argues about choices, not vocabulary.
One clear mission taught cleanly beats a shelf of unread campaign supplements on week one.
- Mission packet
- Objectives, deployment, secondary scores.
- Terrain density
- Honest coverage percentages.
- Chess clock optional
- Time controls for events.
- List submission
- Pre-event army transparency.
- Dice etiquette
- Visible rolls and reroll clarity.
- Narrative vs matched
- Play mode dials.
- Terrain lane
- Approach paths that shape plans.
- After-action notes
- What to change next event.
Readable mission packets, good lighting, and clear audio for hybrid events beat pretty boards nobody can parse.
For one game: clear primary, two secondaries, honest terrain density, and a soft time-cap.
Guides when mission writing is thin; Glossary when jargon stalls; Resources for outbound reading. Then deploy.
Readable mission packets, good lighting, and clear audio for hybrid events beat pretty boards nobody can parse.
Wargame Crate writes in a scenario marshal register: concrete procedures first, lore tourism second, and zero invented prices.
Prefer scenario essays, TO notes, and encyclopedias over anonymous “meta lists.”
Related desks in this neighborhood
Miniature, board, and card crates nearby when your events mix formats.
Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.
When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.